

Mobile gaming brands face a constant battle for attention. With thousands of apps competing for downloads and players scrolling past traditional advertising, standing out requires more than performance marketing.
Bingo Blitz wanted to reach a broad entertainment audience and drive engagement in a way that felt fun, social and native to the content people already enjoy.
The brand needed a way to move beyond traditional ad placements and become part of the entertainment experience itself.
The Opportunity
For more than three decades, America's Funniest Home Videos has been a staple of primetime television, built around the simple joy of watching real-life moments of unexpected comedy.
Its format thrives on relatable mishaps, surprising moments and audience participation, making it a natural cultural playground for a gaming brand built around playful competition and chance.
BAM saw an opportunity to bring Bingo Blitz directly into the show’s humour-driven storytelling.
The Idea
BAM partnered Bingo Blitz with America’s Funniest Home Videos to create a month-long branded segment titled “That Wasn’t on My Bingo Card.”
For the first time ever, host Alfonso Ribeiro joined in the branded fun and invited viewers to enter a sweepstakes for a chance to win cash prizes by playing the game during the broadcast.
By aligning Bingo Blitz with the unpredictable humour that defines the programme, the brand became part of the entertainment rather than interrupting it.
The Execution
The campaign ran across a month of programming and combined in-show entertainment with interactive viewer engagement.
Deliverables included:
• A month-long sponsored segment within the show
• A QR code integration, allowing viewers to download Bingo Blitz instantly from home
• A branded sweepstake, giving viewers the chance to win $1,000
• Social media amplification, extending the segment beyond broadcast and driving additional engagement via the show's Facebook page which has over 30 million followers.
The QR code and sweepstake created a seamless bridge between entertainment and participation, allowing viewers to move from watching the show to engaging with the brand in real time.









